Jim's Rule

Dealer: North
Vuln: N-S
Scoring: Pairs

  1. spade6 4
  2. heart10
  3. diamondQ J 10 8
  4. club4
  1. spadeK 9 8 3
  2. heart
  3. diamond9 7 6 5
  4. club
Green square in centre
  1. spadeJ 10 7 2
  2. heartJ 9 7
  3. diamond
  4. clubQ

Contract: 6club
Declarer: South
Lead: heartK

  1. spadeA Q 5
  2. heart
  3. diamond
  4. clubA 7 6 5 3
West North East South
1diamond Pass 2club Pass
3diamond Pass 3spade Pass
3NT Pass 4club Pass
4heart Pass 6club Pass
Pass Pass
Rather than give dummy a direct entry with a diamond, West led a spade in the vain hope that his partner held the queen, but Jim won, cashed the ace and ruffed the small spade in dummy. Five further trump tricks complated the requirement.
The stunned silence was broken when East finally cracked - "Why must you always lead from unsupported kings?". First you lead that crazy heart, and then you allow declarer to ruff his losing spade.

Jim sprang to West's defence. "The initial idea was brilliantly conceived, but Alf chose the wrong colour king!" Either of the other two brings eventual defeat, but there was no escape from the actual end-play. The alternative diamond exit forces East to ruff and now I can overruff and reenter dummy with club4, giving me access to the winning diamonds. However, East put the original nail in the defensive coffin. If he refuses to ruff any of the diamonds I must lose two trumps tricks".

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