Ten Tricks Handy Score

Dealer: South
Vuln: Game All
Scoring:

  1. spade9 3
  2. heart10 8 3
  3. diamondA 8 6
  4. clubK J 9 5 4
  1. spadeJ 10 8 6 4
  2. heartA 9 6
  3. diamondK 9 5 4
  4. clubQ
club diamond heart spade NT
N 5 4 - - 5
S 5 5 - - 5
E - - - - -
W - - - - -
Green square in centre
  1. spadeQ 5 2
  2. heartQ J 7 5 2
  3. diamond3
  4. club8 7 6 3

Contract: 3NT
Declarer: South

  1. spadeA K 7
  2. heartK 4
  3. diamondQ J 10 7 2
  4. clubA 10 2
Double dummy analyser: makeable contracts
West North East South
1diamond
1spade 2club 2spade 2NT
Pass 3NT End
You can run off the club winners, cursing as you learn about West's original singleton, and come down to a four card end position. West must keep two diamonds, so what are the other two cards? He surely has heartA for his bid, so if he ditches his last spade you can end-pay him with two rounds of diamonds, and if he bares heartA you will simply duck a heart and throw your small diamond. Ten tricks for a decent score. This was the end position with West still to play..
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