A Journeyman of A Deal

Dealer: West
Vuln: E-W
Scoring: IMPs

  1. spade8 6 4
  2. heartA 9 3
  3. diamondK 10 8 4
  4. clubQ 5 4
  1. spadeA K J 2
  2. heartQ 5
  3. diamondA J 7 5
  4. clubJ 9 8
club diamond heart spade NT
N - - - - -
S - - - - -
E 3 1 3 5 2
W 4 1 3 5 2
Green square in centre
  1. spadeQ 10 7 5
  2. heartK J 8 6
  3. diamond6
  4. clubK 10 7 6

Contract: 4spade
Declarer: West
Lead: spade8

  1. spade9 3
  2. heart10 7 4 2
  3. diamondQ 9 3 2
  4. clubA 3 2
Double dummy analyser: makeable contracts
West North East South
1NT* Pass 2club~ Pass
2spade Pass 4spade Pass
Pass Pass

* 15-17
~ Stayman

Win spadeA at trick one and lead heartQ. Let's assume that North wins and returns a trump as before. You cash two hearts, ruff a heart high and still have plenty of time and entries to attack clubs - from the correct side too!

It's easy to be seduced by the Siren's line of ruffing diamonds in dummy, but a careful run-through in you mind will save you from going wrong here.
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