Bid Em Up Play Em Up

Dealer: South
Vuln: E-W
Scoring: IMPs

  1. spade7 4 3
  2. heart10 4 3
  3. diamondQ 7 5 3
  4. clubK Q 5
  1. spade5 2
  2. heartA K J 7 2
  3. diamond9 6 2
  4. clubJ 4 2
club diamond heart spade NT
N - 2 - - -
S - 2 - - -
E 4 - 4 - -
W 4 - 4 - -
Green square in centre
  1. spadeK Q J 10
  2. heart9 8 6
  3. diamond4
  4. clubA 10 8 7 6

Contract: 4heart
Declarer: West
Lead: clubK

  1. spadeA 9 8 6
  2. heartQ 5
  3. diamondA K J 10 8
  4. club9 3
Double dummy analyser: makeable contracts
West North East South
1diamond
1heart Pass 3diamond Pass
3heart Pass 4heart Pass
Pass Pass
This is not an especially difficult or complicated problem, but I would expect many to get it wrong. West must duck at trick one. North may not continue clubs, but even if he does you should follow it through by playing low. When South cannot ruff you win clubJ, cash three top hearts and bingo, down comes the queen! Now you still have clubA as an entry for the other club winners and ten tricks are assured.
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