Cooperative Defence

Dealer: South
Vuln: Game All
Scoring: Pairs

  1. spade8 5 2
  2. heartQ 10 3
  3. diamondA 5
  4. clubJ 10 7 5 4
  1. spadeK 9 7 3
  2. heart7 2
  3. diamondK 10 9 3 2
  4. clubK 8
Green square in centre

Contract: 5clubx
Declarer: South
Lead: spade3

West North East South
1club
Pass 1NT Dble 2club
2spade 3club 4spade 5club
Dble End
Both the law of total tricks and the law of commonsense dictates that you double this 5club bid. You cannot realistically expect to make 5spade so you must double and hope for the best. If 4spade is making then you will need to take five tricks to get a very good score, for two off will be bad for your side.

You lead spade3 and partner wins with the ace and returns the six, so you win spadeK as declarer plays the jack.

Now what?
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