Glory Or Potential Carnage

Dealer: North
Vuln: Game All
Scoring: IMPs

  1. spade
  2. heartA K Q 8 7 4
  3. diamondA 9 2
  4. clubA 6 3 2
  1. spadeA 6
  2. heartJ 10 6 2
  3. diamondK 10 7
  4. clubJ 10 7 4
club diamond heart spade NT
N 6 3 4 - -
S 6 3 4 - -
E - - - 5 -
W - - - 5 -
Green square in centre
  1. spadeK Q J 10 8 7 5 3 2
  2. heart5
  3. diamondQ 8 3
  4. club

Contract: 6clubx
Declarer: South
Lead: spadeA

  1. spade9 4
  2. heart9 3
  3. diamondJ 6 5 4
  4. clubK Q 9 8 5
Double dummy analyser: makeable contracts
West North East South
1heart 4spade Pass
Pass 4NT Pass 6club
Dble* End

* loudly

Having ruffed the opening lead, you cash clubA to get the bad news. Undaunted, you cash heartAKQ and ruff a heart, ruff a spade, and follow with three rounds of trumps to give West his clubJ. At this time there are no trumps left and if West has a third spade there will be carnage. On the other hand, if started with spadeAx then dummy will be good and you can write down + 1540.
Previous page
This section is a placeholder for the forum. For the time being it will be a noshow class.