Killing the Entry

Dealer: West
Vuln: N-S
Scoring: IMPs

  1. spadeQ 6 3
  2. heartK Q 7
  3. diamondA J
  4. clubA Q 10 8 6
Green square in centre
  1. spadeA 9 8 2
  2. heart9
  3. diamondK 9 5 2
  4. clubK 9 7 2

Contract: 3NT
Declarer: South
Lead: spadeJ

West North East South
Pass 1club* Pass 1heart
Pass 2club Pass 2NT
Pass 3NT Pass Pass
Pass

* Strong, 16+

If declarer had merely wanted a rapid two tricks he would have played a club to the queen, and it will almost always be right to duck in this situation - declarer will repeat the finesse. South continues by cashing three heart tricks ending in hand with the ace, on which you ditch a spade and a diamond. When a club is played to the jack, queen and your king, you now know how to beat this contract .....
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