Difficult Hand Requires Correct Decisions

Dealer: South
Vuln: Game All
Scoring: IMPs

  1. spadeQ 3
  2. heartK 6 3
  3. diamondK Q 7 2
  4. clubA J 10 4
Green square in centre
  1. spadeK 8 7 6
  2. heartQ J 7 2
  3. diamond9
  4. clubK 5 3 2

Contract: 3NT
Declarer: West
Lead: diamondJ

West North East South
1diamond
1NT Pass 2club Pass
2diamond Pass 3NT Pass
Pass Pass
To cater for South's probable shapely distribution you would prefer to be broaching the various suits by leading from dummy towards hand. Definite entries to dummy are in short supply, but you could possibly think in terms of using club4 and overtake with dummy's club5 if the opposing clubs are 3-2. One possibility is to lead clubJ and see if North flickers. That won't fool a strong player but assume that when North looks uninterested you rise with dummy's king to lead another from dummy. Bingo - up pops South's queen! What now?
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