Lucky Way to Gain 13 IMPs

Dealer: West
Vuln: Game All
Scoring: IMPs

  1. spadeK 8 6 5 2
  2. heartA 8
  3. diamond6
  4. clubK Q 10 7 4
Green square in centre

Contract: 4spade
Declarer: North
Lead: diamondQ

  1. spadeA Q 10 3
  2. heartK J 7 4
  3. diamondA 8 7
  4. clubA 6
West North East South
4diamond Pass Pass Dble
Pass 4spade End
Surely North must do something more than bid 4spade? That's exactly what happened at the table, and North was staring a 12 IMP loss in the face.

So, imagine you are in 6spade and East leads diamondQ. How do you play?
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