Strange Yet Inspired

Dealer: East
Vuln: Game All
Scoring: IMPs

  1. spadeQ 5 4
  2. heart5 4
  3. diamondQ 10 8 6
  4. clubJ 5 4 3
  1. spadeA 7 6
  2. heart8
  3. diamondJ 7 5 2
  4. clubA K Q 10 6
club diamond heart spade NT
N - - - - -
S - - - - -
E 4 1 6 2 6
W 4 1 6 2 6
Green square in centre
  1. spadeJ 9 2
  2. heartA K Q J 7 6 2
  3. diamondA
  4. club9 2

Contract: 7heart
Declarer: East
Lead: spade8

  1. spadeK 10 8 3
  2. heart10 9 3
  3. diamondK 9 4 3
  4. club8 7
Double dummy analyser: makeable contracts
West North East South
1heart Pass
2club Pass 3heart Pass
3spade^ Pass 4diamond^ Dble
Pass Pass Rdble* Pass
5NT~ Pass 7heart# Pass
Pass Pass

^ cue-bid
* first round control
~ How good are your trumps?
# completely solid, thankyou

It's vital that South leads a spade. This removes dummy's only outside entry prematurely and the fifth club, establishable by ruffing, is frustrating inaccessible .. for declarer. On the spade lead declarer wins spadeA, draw trumps, cashes diamondA, crosses to clubA, ruffs a diamond and finishes the trumps, hoping for a kind club suit or a squeeze in the minors or black suits. Unlucky.
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