Smelling A Rat

Dealer: North
Vuln: Game All
Scoring: IMPs

  1. spadeJ 9
  2. heartK 7 6 5
  3. diamondA Q J 5 4
  4. club3 2
  1. spadeK 3
  2. heartQ J 10 8
  3. diamond8 7 6 3
  4. clubK Q 10
club diamond heart spade NT
N 2 - - 3 -
S 1 - - 3 -
E - 2 2 - -
W - 2 1 - -
Green square in centre
  1. spade5 4
  2. heartA 9 3 2
  3. diamondK 10 9 2
  4. club7 6 5

Contract: 4spade
Declarer: South
Lead: heartQ

  1. spadeA Q 10 8 7 6 2
  2. heart4
  3. diamond
  4. clubA J 9 8 4
Double dummy analyser: makeable contracts
West North East South
1diamond Pass 1spade
Pass 2diamond Pass 3club
Pass 3NT Pass 4spade
Pass Pass Pass
. . . takes ten tricks!

Declarer ducks the first trick in dummy, and West continues with heartJ. Declarer ruffs and plays clubA followed by the clubJ. Your partner follows with the ten, then wins with the Queen. He plays a third heart, which declarer ruffs again and leads a third club to partner's king, ruffing in dummy. spadeJ is played to his own queen and West's king, but South now claims.

Although this theme is not new, it takes a special kind of judgment, and concentration, to go in with heartA at trick one and return a trump because.....
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