Good to Talk

Dealer: South
Vuln: Game All
Scoring: IMPs

  1. spade7 5 2
  2. heartK Q J 10 7
  3. diamond9 5
  4. club8 5 3
Green square in centre

Contract: 3NT
Declarer: South
Lead: spade2

  1. spadeK Q 6
  2. heart5
  3. diamondA K Q J
  4. clubA 9 7 6 2
West North East South
1club
Pass 1heart Pass 2diamond
Pass 2heart Pass 3NT
Pass Pass Pass
I suspect most players would rebid their hearts rather than show old fashioned simple preference with 3club or warn of weakness with a more modern style 2NT. It's all academic anyway because all roads lead to 3NT - but just don't forget to agree about this sequence. It's good to talk.

How do you play 3NT on the spade2 lead (4th highest)? East wins spadeA and returns spade10.
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