Insane Contract But Little Gem

Dealer: West
Vuln: Game All
Scoring: IMPs

  1. spadeA 5 4
  2. heart2
  3. diamondA K 9 8 7 4 2
  4. clubJ 8
Green square in centre

Contract: 6heart
Declarer: South
Lead: spade9

  1. spade10 7 6 2
  2. heartA K Q J 10 8
  3. diamond
  4. clubK Q 2
West North East South
3club 3diamond 3spade 5heart
Pass 6diamond Dble 6heart
Pass Pass Pass
The spades are almost certainly 5-1 - so that's good because if West has the clubA as expected, he won't be able to lead another spade. Does that help?
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